![]() Since then, mercenaries have always been an important part of end-game character builds. Blizzard North buffed merc stats, damage, and defenses - all because they wanted players to give equipment to their trusty hirelings. That changed with the release of Lord of Destruction, D2's first and only expansion. They were severly undertuned, lacked customization options, and players weren't able to take them to other acts than the one they were hired in. In Diablo II, Mercenaries, also called mercs or hirelings, are non-playable characters (NPCs) that have been designed as an additional way to provide character customization and optimization.ĭuring Diablo II Classic, almost nobody used mercs in day-to-day gameplay. This guide will present everything you need to know about Mercenaries, their abilities, optimal equipment, and class-specific Mercenary choices.Ībout Mercenaries in Diablo II: Resurrected This issue has been fixed in the latest version of the game.In Diablo II: Resurrected, Mercenaries (also called mercs or hirelings) fight along your side as you make your way through Sanctuary. Taking off and re-equipping the weapon that gives the Meditation aura would bring it back. Prior to Patch 1.13c, a mercenary with Insight equipped would lose the Aura effect after dying. Level 12-17 Meditation Aura When Equipped As a hireling weapon, Insight is particularly useful for Act II desert mercenaries equipped with the Prayer aura, as the meditation synergizes with prayer, resulting in a very high healing rate. Instead of wielding it themselves, most players let their Hirelings carry them. Insight is popular among casters due to the relatively cheap runes necessary for its creation, along with the Meditation aura it provides. ![]() 1.10–current Insight is the rune word ' Ral Tir Tal Sol' for polearms or staves in Diablo II: Lord of Destruction or also in missile weapons in Diablo II: Resurrected.
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